Originally Posted by
d000hg
Thanks Boog.
Lots of that is general stuff applciable to all games; a couple of things I think especially important/relevant are:
2) Simple BUT effective controls
This is a difficult one - you want to make tha game different from other RTS games by adding new functionality, but players expect to be able to play a pretty complex game without the manual.
What are your feelings on hot-keys, and on in-game tutorials?
8) Skinning, map add-ons, builders etc
Yes, I must remember to make a decent level editor available - even a campaign editor possibly. These certainly can extend the longevity of a game.
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