Hey.

I'm making an RTS game a little bit in the style of C&C / Warcraft / TA. As part of my research into my target market I wondered what things TZ RTS fans liked and disliked about particular RTS games?
What got the game to be interesting in the first few minutes? What uniquely good or bad things did it do that other RTS games don't?

All that kind of stuff.

One thing I don't like is the micro-management of having to click on individual units all the time. I want to be able to plan an attack and then watch it without a continual click-fest to keep things on track.